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i think a damage increase for enemys wouldnt be a bad start. There's a huge gap in difficulties, and helping players transition between them would also be nice. But in addition, it could also help bridge the gap between Overkill and Death Wish. That way, difficulties remain unchanged and if you choose, you can still do a new 'challenge mode'. Or they could just balance our gear to the point where we aren't blatantly OP. And frankly, I doubt Overkill would go through the effort to actually make things more difficult the right way, like adding new abilities to enemies and balancing them to make them more of a challenge. It would be nice, but another damage/health increase isn't the way to do it. Also reduce ammo pickups so you have to rely on ammo bags at some point instead of being completely self sufficient.Īnd then Overkill could actually balance things for once, and that would hopefully help make things more difficult. Or reduce the amount of times you can go down before needing to heal or reducing the amount of pagers you can answer before the alarm triggers. For instance, bulldozers have more health and can't be stunned, enemies would be more aggressive and stand around less, enemies have new paths and overall there is less cover/more open areas, so you have to make sure it's clear before you move.
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So you could do Overkill+ which would be like Overkill, only with a few differences.
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Not necessarily another difficulty, but a little check box that would make whatever difficulty you're playing on a little harder. It's a different story on the forums because most people here have played the game a lot, but the average person barely touches Death Wish. I would be more inclined to agree, but barely anyone plays death wish as is.
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